What to Expect from Final Fantasy V - Pixel Remaster?

Metagamer

Final Fantasy V is a fantasy role-playing video game developed and published by Square in 1992. It is the fifth main installment of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom.

Square Enix continues to dribble out their pixel remasters of the Final Fantasy series. FFI through IV has all come out over the past year, with IV landing back in September. Now Final Fantasy V has joined the party, letting you play the classic RPG with more faithful artwork than the derided mobile ports that were available previously.

Final Fantasy V: Pixel Remaster is a premium release. It’ll set you back $17.99, and that’s a one-off, up-front payment. There are no IAPs.

There’s one more Pixel Remaster on the way – Final Fantasy VI, surprisingly enough – and we’ll keep you updated when we hear more about its upcoming release.

According to the Patch Notes of Final Fantasy V on Steam, there will be some adjustments to be made and bugs to be fixed:

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Adjustments to battle abilities

Changes and fixes to the current behavior of several actions relating to battles.

There are also some sections where specifications will deliberately be changed from the original version of the game and the subsequent remakes.

When summoning “Golem”, it will not only prevent physical damage but also add effects such as abnormal conditions.

The ability “Cover” will be activated even when on the verge of death.

Currently, the ability “Hide” automatically ends and the character using it is immediately able to act when all characters other than the one hiding are wiped out in a battle that cannot be escaped from, but this will be updated so the character now continues to hide.

If an accessory that automatically generates an auxiliary effect is equipped and the effect expires due to "KO", "Petrify" or “Zombie” statuses, the auxiliary effect will return after the character’s state is restored.

The incorrect behavior of certain monsters using non-standard counters when hit by special kinds of attacks, such as multi-hit attacks, will be fixed.

Bug fixes

The following bugs have been identified and will be fixed after release.

When the ability “dual wield” is combined with a specific ability or weapon, it may not make a correct attack.

If you use the space-time magic “Quick” with the ability “Dualcast,” the order of actions may be incorrect.

If you use a “Cottage,” etc., and fully recover your HP while in the “Zombie” state, you will not be able to cure with “Holy Water”. However, once in battle and your HP reaches 0, you will be able to use it again.

When in the “Zombie” state, the additional effect of an equipped weapon may activate correctly.

The MP consumption halving effect of “Golden Hairpin” may not activate properly.

Incorrect motions were played when using the abilities “Time Magic” and “Iainuki”.

If you use Summon magic as the first spell when casting “Dualcast”, the attack effect will not be played.

The map screen of the world map and the minimap may not display correctly.

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