Final Fantasy XVI Is Totally Worth the Wait

Metagamer

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A few reasons. I must admit that I was getting nervous about the upcoming FF16. We hadn’t received any rumors about the game, but we all knew that Square had something cooking in the pipeline.

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When I read online that it was going to be produced by Naoki Yoshida I immediately breathed a sigh of relief and I’ll explain why.

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Naoki Yoshida has some serious experience with SquareEnix. Having just the experience doesn’t make you the best by any means, but if you’re working on games and they’re successful then the experience you’re obtaining makes you great. He was the chief planner of Dragon Quest 10, he was also the director and producer of Final Fantasy 14: A realm reborn.

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He was the one that took over the disastrous Final Fantasy 14 launch game and single-handedly resurrected the game, so much so that the game has received so much praise and is now considered a success. His hard work has paid off because his promotion was to produce Final Fantasy 16 which is a huge deal.Then we now have Hiroshi Takai who will direct the game.

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He’s a Romancing Saga guy which was very well received in Japan. I checked his rap sheet and a lot of the games he’s worked on were hugely successful, all the way down to Final Fantasy 5. He seems to be an OG at SquareEnix. He’s being given such a huge project but he’s been around the greats.This time though Square does have a secret weapon to increase the chance of success also. The secret is that they poached former Capcom developer Ryota Suzuki.

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In case you’ve been living under a rock, Ryota Suzuki was the lead battle designer of Devil May Cry 4&5.

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So think of what we got for the Final Fantasy 7 remake, but on steroids and no longer a traditional turned-based battle system. Think of it more like Final Fantasy 15’s battle system, but done exceptionally well and right. From what I have seen from the trailer it actually looks quite good. I think it will far surpass 15 and will bring the series slightly a little more back to its traditional roots, all while being a little more modern with the gameplay. Sadly, Square seems to be moving away from the traditional JRPG turned-based battle system.

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