Are you ready guardians? A brand new season is upon us in Destiny 2, and despite the radio silence from Bungie who has been relatively silent regarding the new season, we now have some insight into part of what is on the horizon, including the Arc 3.0 abilities.
It all took place on Wednesday, when Bungie pulled back the curtain on their massive Arc 3.0 rework.
Rewind back to May of this year, and Destiny 2 sandbox design lead Kevin Yanes dropped some insight on Twitter to Destiny fans, saying that the fan-favorite Titan Exotic Twilight Garrison, from Destiny 1, would not be coming back to the game, saying that “Titans will never get air dodge back my guy, it’s part of the warlock identity" when one commenter responded, and following up with “Sorry but I want to rip that bandaid off.”
That caused a firestorm of backlash, mostly toxic, which led to Yanes stepping off of Twitter due to the ongoing harassment for the time being.
In fact, Bungie had to deal with angry voicemails, text messages filled with slurs, and apparently even death threats, according to their lawsuits (h/t PCGamer).
The irony of it, is that Twilight Garrison is coming back to Destiny 2 in some aspect.
Bungie outlined that, and so much more in their post explaining Arc 3.0 this week.
“Arc is really just, ‘go fast and hit stuff,’” said Destiny designer Sam Dunn in the post. “We call it the ‘hold W’ subclass. Everything is built around moving forward and enabling aggression and those abilities.”
“We had a lot of ideas about, ‘Oh, you get this buff and then—much like Jason Statham's heart —you need to keep it ticking by staying in the fight,” said Destiny designer Mike Humbolt. “[As the design evolved] we strayed a bit from that just because it's hard to achieve that in gameplay of Destiny, where you're deleting 75 monsters in a room and then running through a hallway. But that was the emotional fantasy that we wanted to go for: very much like ‘living on the edge.’”
As far as the classes go, there is a number of changes coming, but here are the brief summaries to their approach.
“For Hunters we wanted to reward staying in close and being safe while you're in close quarters with an enemy, which is very difficult to do in a lot of our content,” said Humbolt. “We wanted to give them tools to stay alive while they either closed the gap or were in a melee combo. That came primarily in the form of giving them crowd control tools.”
Here are some of the arc aspects to choose from:
- Flow State: Defeating a jolted opponent causes you to become amplified. When amplified, the Hunter’s dodge will recharge faster and make you more resistant to damage, and you have quicker reload times.
- Tempest Strike: Allows the Hunter to perform a sliding melee that launches an Arc wave along the ground, dealing significant damage and jolting enemies in its path.
- Lethal Current: After dodging, the Hunter’s melee lunge range is increased and their next melee attack jolts the target and creates a damaging lightning aftershock. When used with the Arc Staff Super, after dodging, the Hunter’s next staff light attack hits twice. In addition, hitting a jolted enemy with a melee attack will blind them.
“We wanted the player to feel like they are channeling the power of the storm through their body,” said Dunn. “Controlling the storm, controlling lightning like an elemental conduit.”
“The Warlock’s whole thing is that being amplified modifies their abilities; it powers them up,” said Dunn. “For Ball Lightning, if you're amplified, the Arc ball will fly out and zap enemies three times instead of just the normal one time, so you can get more damage out of it. For Chain Lightning it chains to more targets.” More specifically, while normal Chain Lightning creates a single set of chains that bounce between a set of number of targets, when amplified, the ability creates two sets of chains, and can potentially jump to twice the number of enemies.
Here are the Three Aspects that will be available for Warlocks:
- Arc Soul: The Warlock casts a rift to create an Arc Soul that will assist the player in battle. Allies who pass through the rift will also earn an Arc Soul. The rift charges faster when allies are near. While amplified, any Arc Soul you have or gain is supercharged, increasing its rate of fire.
- Lightning Surge: The Warlock activates their melee while sliding to transform into a ball of lightning and teleport forward, calling down a field of lightning bolts at the exit point that jolts targets.
- Electrostatic Mind: Arc ability kills and kills on Arc-debuffed enemies create Ionic Traces. When you collect any Ionic Trace, you become amplified.
“You don’t get to move the Arc Titan,” Humbolt said, “they move you. The Arc Titan’s ultimate goal is to punch you in the face and so a lot of what we did for Arc Titan was to try and figure out how we facilitate fist-to-face contact as much as possible.”
Here is what the Titans will have to choose from:
- Touch of Thunder: Improves Arc grenades in the following ways:
- Flashbang: Fires an additional blind impulse on its first bounce.
- Pulse: When the grenade damages an enemy, it creates an Ionic Trace for the Titan. Pulse Grenade damage increases over time as the grenade lingers after impact.
- Lightning: Grants an additional charge for Lightning grenade, and jolts targets on initial blast.
- Storm: Creates a roaming thundercloud that moves and tracks enemies (similar to the Stasis Hunter’s Silence & Squall Super), firing lightning bolts at the ground underneath it.
- Juggernaut: While sprinting and with full class ability energy, the Titan gains a frontal shield that blocks incoming damage. When amplified, the shield is stronger. Once the shield is depleted by taking damage, the player’s class energy is depleted.
- Knockout: Melee kills trigger health regeneration and make the Titan amplified. Critically wounding an enemy or breaking their shield increases melee range and damage for a brief period. Titan’s base melee becomes Arc-empowered while Knockout is active.
Now, with plenty of marketing, and a lot of hype due to the mysterious nature of the season, they will likely look to see some increased viewership in Twitch streams. The game saw a nice bump with the arrival of the Witch Queen DLN earlier this year, clocking jumps in February and Month that saw peak viewership climb to 17,426, per TwitchTracker, but those numbers has been declining since.
All is expected to change very soon, and guardians are ready!